The helm and its gems are then destroyed. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. On a roll of 1, the helm emits beams of light from its remaining gems. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Helm of Brilliance-1: Fireball, Prismatic Spray, or Sunray once a day Helm of the Rock-2 +25 resistance to fire, cold, acid, poison, and electricity. A Helm of Brilliance is a headpiece set with many gems that provides the wearer with a number of different offensive and defensive abilities. The gems in a helm of brilliance can be removed and. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. A helm of brilliance is silver and embedded with many diamonds, rubies, fire opals, and regular opals. The flames are harmless to you and the weapon. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. When struck by bright light, the helm scintillates and sends. Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: 10 diamonds, 20 rubies, 30 fire opals, and 40 opals. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word.Even though the helm of brilliance is iron, it does not hinder spellcasting. As long as the helm has at least one ruby, you have resistance to fire damage. The helm of brilliance modifies the wearers Intelligence and Wisdom by its amount of enchantment, in addition to its normal AC bonus.Wearing an enchanted helm of brilliance will auto-identify it, as will enchanting the helm at +0.Any undead that starts its turn in that area takes 1d6 radiant damage. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area.The gem is destroyed when the spell is cast and disappears from the helm. You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight(opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby).You gain the following benefits while wearing it: When all the gems are removed or destroyed, the helm loses its magic. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Monstrous Compendium Vol 3: Minecraft Creatures
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